September 4th, 2008

After much pestering from our members, and many late nights working on the code, it is about time we blogged about Minions! The game is an unholy alliance of team death-match game play with real time strategy mechanics. Players are split into two teams of up to 6 people each. Each player then selects a unit to control (called a Minion) which they can order around the map and use to attack others. To win each team has to simply destroy the other’s main base… that is, once they have overcome the opposing team’s defensive towers, mini-Minions and of course the other players!
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May 14th, 2008
Just over a week ago we launched our first Casual Collective Mini Game, Attack of the Buggles! A simple single-player game where your only goal is to move around the screen avoiding the red Buggles and collecting blue boxes. There are plenty of games that have similar mechanics (like this one, and this one, and this one, to name a few) so when making a game based on a popular mechanic it is always good to bring something new to the table and innovate as much as you imitate.
AotB’s average game time (that’s only counting the time you are in control of the Buggle, not the loading screen, countdown or game over screen) is 30.6 seconds, which is very short, even by casual game standards! However the average number of game plays per person is just over 66 which makes a more impressive average play time of 33.7 minutes, so it must be doing something right.
A few examples of how we made AotB stand out from the crowd can be found after the jump… Read the rest of this entry »
November 27th, 2007
Howdy all.
Work on Flash Element TD 2 (FETD2) has been going at a pace on the run-up to the Collectives “go-live” date at the end of this month *bites nails* and I have taken some time out to do a quick update and post some screen-shots.
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