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	<title>Comments on: Game Preview: Farragomate</title>
	<atom:link href="http://blog.casualcollective.com/2008/08/18/game-preview-farragomate/feed/" rel="self" type="application/rss+xml" />
	<link>http://blog.casualcollective.com/2008/08/18/game-preview-farragomate/</link>
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	<pubDate>Fri, 12 Mar 2010 00:52:18 +0000</pubDate>
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		<item>
		<title>By: Cleddau</title>
		<link>http://blog.casualcollective.com/2008/08/18/game-preview-farragomate/#comment-882</link>
		<dc:creator>Cleddau</dc:creator>
		<pubDate>Sun, 24 Aug 2008 23:44:55 +0000</pubDate>
		<guid isPermaLink="false">http://blog.casualcollective.com/?p=162#comment-882</guid>
		<description>I'll just stand over here in the 'don't know what Farragomate is corner' but have gone in search. 
I've also lost the reason why I became an upgraded member, but hopefully that will turn up.</description>
		<content:encoded><![CDATA[<p>I&#8217;ll just stand over here in the &#8216;don&#8217;t know what Farragomate is corner&#8217; but have gone in search.<br />
I&#8217;ve also lost the reason why I became an upgraded member, but hopefully that will turn up.</p>
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		<title>By: kiko</title>
		<link>http://blog.casualcollective.com/2008/08/18/game-preview-farragomate/#comment-881</link>
		<dc:creator>kiko</dc:creator>
		<pubDate>Sat, 23 Aug 2008 21:51:28 +0000</pubDate>
		<guid isPermaLink="false">http://blog.casualcollective.com/?p=162#comment-881</guid>
		<description>its only in the new cc2.0 alpha, you have to be invited to be able to play :\</description>
		<content:encoded><![CDATA[<p>its only in the new cc2.0 alpha, you have to be invited to be able to play :\</p>
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	<item>
		<title>By: Shteven</title>
		<link>http://blog.casualcollective.com/2008/08/18/game-preview-farragomate/#comment-877</link>
		<dc:creator>Shteven</dc:creator>
		<pubDate>Fri, 22 Aug 2008 21:52:16 +0000</pubDate>
		<guid isPermaLink="false">http://blog.casualcollective.com/?p=162#comment-877</guid>
		<description>Streetcar: It's not yet released, it will be out soon.  How soon, I don't know.

MrsCritters: NSFW stands for "not safe for work".  It's largely another way to say Adult, although some non-adult things may also be unsuitable for an office environment, depending on how conservative it is.</description>
		<content:encoded><![CDATA[<p>Streetcar: It&#8217;s not yet released, it will be out soon.  How soon, I don&#8217;t know.</p>
<p>MrsCritters: NSFW stands for &#8220;not safe for work&#8221;.  It&#8217;s largely another way to say Adult, although some non-adult things may also be unsuitable for an office environment, depending on how conservative it is.</p>
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	<item>
		<title>By: streetcar</title>
		<link>http://blog.casualcollective.com/2008/08/18/game-preview-farragomate/#comment-875</link>
		<dc:creator>streetcar</dc:creator>
		<pubDate>Fri, 22 Aug 2008 02:36:35 +0000</pubDate>
		<guid isPermaLink="false">http://blog.casualcollective.com/?p=162#comment-875</guid>
		<description>i have no idea how to find this game in casual collective. HELP</description>
		<content:encoded><![CDATA[<p>i have no idea how to find this game in casual collective. HELP</p>
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		<title>By: David Scott</title>
		<link>http://blog.casualcollective.com/2008/08/18/game-preview-farragomate/#comment-870</link>
		<dc:creator>David Scott</dc:creator>
		<pubDate>Wed, 20 Aug 2008 14:50:56 +0000</pubDate>
		<guid isPermaLink="false">http://blog.casualcollective.com/?p=162#comment-870</guid>
		<description>1. Chat is going to change a lot over the next few days.
2. "e" and "w" will be added back in when I make room.
3. I don't like the /thr /th commands so I am trying to come up with a better solution... watch this space.
4. No private chat in game, but our site supports 1on1 chat to the right of the game.
5. Yes, the host will be able to boot, but the host may leave so not sure how best to deal with this yet.
6. Yes, I will change the voting so you can change your mind.

10 per game seems good now, I do already have the vote + result time scale depending on how many people are in a game, but the main reason for not having 12 or 15 is the lack of room for well spaced farragos.

7. The host can set the number of players in a game when they  make it to 2, 4, 6, 8 or 10.</description>
		<content:encoded><![CDATA[<p>1. Chat is going to change a lot over the next few days.<br />
2. &#8220;e&#8221; and &#8220;w&#8221; will be added back in when I make room.<br />
3. I don&#8217;t like the /thr /th commands so I am trying to come up with a better solution&#8230; watch this space.<br />
4. No private chat in game, but our site supports 1on1 chat to the right of the game.<br />
5. Yes, the host will be able to boot, but the host may leave so not sure how best to deal with this yet.<br />
6. Yes, I will change the voting so you can change your mind.</p>
<p>10 per game seems good now, I do already have the vote + result time scale depending on how many people are in a game, but the main reason for not having 12 or 15 is the lack of room for well spaced farragos.</p>
<p>7. The host can set the number of players in a game when they  make it to 2, 4, 6, 8 or 10.</p>
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